Going from DOOM to Overwatch back in May felt like a step back into the mid-2000's in terms of actual analog tuning. That game's sense of speed is like 2x that of most shooters, so it felt like a miracle that the controls felt as good as they did. There was a point where I turned off aim assist entirely and was able to continue to get accurate shots off. I feel like DOOM this year established the gold standard.
#Multithreaded rendering bioshock 2 remastered mod#
I wish I could mod this game and choose what I want to change. Overall I personally prefer the original, but wish it had the some of the textures, models, and lighting of the remaster. 60fps physics by default (There's a simple mod that does it to the original version so it's not really a pro) Higher res textures and some improved models Way less bubbles out of windows? (not positive) ini to max some settings ("DynamicShadowDetail=High" for example is default at Medium) Most shiny specular surfaces are toned way down Forcing SGSSAA with Nvidia Inspector breaks dynamic shadows, light shafts, smoke, and some water effects Environmental smoke and fog is toned down (better alpha possibly, but I prefer the original) Light shafts are toned down (better alpha possibly, but I prefer the original) EAX 5.1 and 7.1 surround is gone (like KOTOR) Looks like they disabled high detail soft particles and multithreaded rendering in the remaster, for whatever reason.Ī few observations between original Bioshock 1 and remastered